2025

PEAKS

Designing an Intuitive Ski Tracking Experience

A mobile app helping casual skiers track performance, plan routes, and review runs without unnecessary complexity. Completed as a Capstone Project for the NAIT UX/UI Design Certificate.

Duration

4 Weeks

Role

Sole UX/UI Designer

Tools

Figma, FigJam

Read Time

3 Minutes

Peaks app promotional poster
The Problem

Simple tracking, without the clutter

Casual and intermediate skiers often rely on tracking apps to monitor speed, distance, elevation, and route history. Existing solutions frequently overwhelm users with complex interfaces, inconsistent GPS performance, and unnecessary features.

The Design Challenge

How might we help skiers review performance with confidence?

How might we design a ski tracking app that helps casual skiers confidently review their performance without adding unnecessary complexity?

Design Principles
Reduce Cognitive LoadPrioritize only the information users need most.
Recognition Over RecallUse familiar ski terminology and iconography.
AccessibilityLarge, bright touch targets for gloved hands and goggles.
Progressive DisclosureReveal advanced information only when needed.
01 · Research

Key Insights

To understand how skiers currently track performance, I interviewed 5 skiers and snowboarders, reviewed competing products, and mapped user journeys to identify pain points and opportunities.

01 Users valued simplicity over advanced analytics.
02 GPS reliability mattered more than additional features.
03 Recognition was faster than interpretation.
04 Existing apps created unnecessary cognitive load.
Customer journey map

Multiple personas and journey maps represented different skiing experience levels.

Turning Research Into Design

FindingDesign Decision
Users wore gloves
Large touch targets
Existing apps overwhelming
Simplified navigation
Trail difficulty confusing
Color-coded ratings
Needed confidence
Familiar iconography
02 · Ideate

From Sketch to Wireframe

The interface evolved through multiple iterations as usability testing uncovered opportunities to simplify navigation and improve clarity.

Hand-drawn sketch of a mobile app interface, featuring a header with a logo and map section, a central pause button, and three menu options labeled 'Route,' 'S.O.S,' and 'Start.'
Line drawing of a mobile app interface for ski tracking, featuring a large rectangular video or image placeholder with a play/pause button, navigation menu icon, back arrow, and options for Route, Stats, and Ski Patrol at the bottom.
A mobile app screen showing a map of Sunshine Village Ski Resort on June 5, 2025, with a tracking feature at 00:00:00, and options for Route Planner, Stats, and Ski Patrol at the bottom.
03 · Prototype

Large Touch Targets

Following Fitts's Law, primary actions were oversized to improve usability while wearing ski gloves. (Fitt's Law: the time required to rapidly reach a target is determined by its distance and size.)

Familiar Navigation

Familiar sports iconography reduced the learning curve by supporting recognition over recall.

Color Palette

Soft earth tones reinforce the mountain environment while maintaining visibility through ski goggles.

#FFFFF8
#FFEB84
#ADFFAD
#6697FF
#908F94
#292929
Ski resort tracking app showing lift and five run descents with times, max speeds, and vertical meters descended on June 5, 2025.
04 · Test

Usability Testing

Participants completed realistic skiing tasks using the interactive prototype while thinking aloud.

User Scenario

"You are a returning user who previously recorded a ski trip to Sunshine Village. During your last visit in February, you fell in a terrain park, but you can't remember which run it was. You've returned to Sunshine on June 5, 2025, and want to improve your performance in that same terrain park."

Key Findings

User FeedbackDesign Change
App title difficult to readIncreased background contrast
Confusing Session StatsRenamed to "Stats"
Route Planner unclearAdded "Pick a Difficulty" heading
Couldn't find CompareAdded dedicated Compare page
Run list felt crowdedIncreased spacing and removed redundant icons
05 · Implement

Final Outcome

Final deliverables included high-fidelity Figma prototype, component library, user flows, and implementation notes.

Success Metrics

If launched, success would be measured using four key metrics:

Session completion rate
Route Planner usage
User retention after 30, 60, and 90 days
User satisfaction (app store reviews)

Next Steps

  • Expand performance tracking with season-over-season comparisons, smartwatch integration, and offline GPS support.
  • Introduce personal goals, achievements, and progress tracking.
  • Conduct another round of usability testing with a larger and more diverse group of users.

Lessons Learned

Design for Users, Not Experts

Design for first-time users — not assumptions or expertise.

Less Can Be More

Simple, focused experiences often provide the greatest value.

Iteration Creates Better Products

Every round of testing made the experience clearer and more intuitive.

Growing as a Designer

Research, empathy, and iteration became the foundation of my design process.