2015 · Ongoing Legacy

RETAIN

Resuscitation Training for Neonatal Residents

Designing a serious game that transformed neonatal resuscitation training into an interactive learning experience. RETAIN was a collaborative university project developed alongside neonatal specialists, transforming a fantasy role-playing game engine into a medical simulation for practicing critical decision-making in a safe, engaging environment.

📰 Featured by Global News & Edmonton Sun 📄 Published Research Paper 🏥 Royal Alexandra Hospital Collaboration
Role

Experience Designer, Gameplay Designer, UX Writer, Sound Designer, Voice Actor

Team

6-Person Interdisciplinary Team (Psychology, Computing Science, Art & Design, Business)

Tools

Neverwinter Nights Aurora Toolset, Photoshop, Foley Recording, Logic Pro X

Timeline

4 Months (University Term)

Retain neonatal training game
The Problem

Turning a fantasy engine into a medical training tool

The challenge was to transform a fantasy game engine into an effective medical training tool. By combining realistic workflows with intuitive interactions and progressive learning, the experience made complex procedures easier to learn and remember.

The Design Challenge

Create an engaging medical simulation using technology never intended for healthcare training, balancing educational goals, usability, and the limitations of a fantasy role-playing game engine.

Design Principles

Progressive Learning

Medical concepts introduced gradually to build learner confidence.

Realistic Workflows

Gameplay mirrored real neonatal resuscitation protocols.

Collaboration with Experts

Neonatal specialists ensured medical accuracy throughout.

Immediate Feedback

Visual, audio, and gameplay cues reinforced decisions.

Simplicity Over Complexity

Streamlined interactions kept learners focused on tasks.

My Contributions

Gameplay Flow

Designed progression through each training scenario for gradual, engaging learning.

UX Writing

Wrote dialogue and instructional content guiding players through procedures.

Experience Design

Mapped interactions and learning sequences based on real clinical workflows.

Sound Design

Created custom Foley effects, music, and voice acting for immersion.

01 · Research

Neonatal Specialists

We worked closely with 2 neonatal specialists to understand real-world procedures, educational goals, and clinical best practices.

Reviewing Current Methods

Reviewed neonatal resuscitation training methods to identify opportunities for interactive, game-based learning:

  • Pulse!! — Virtual emergency medicine simulator
  • OpenLabyrinth — Branching virtual patient cases
  • Second Life Medical Simulations — Virtual hospital training environments
  • Traditional mannequin-based simulation — The industry standard

Medical Algorithm

Used the official neonatal resuscitation algorithm as the foundation for gameplay progression and scenario design.

Neonatal resuscitation algorithm

The neonatal resuscitation algorithm by the International Liaison Committee on Resuscitation.

Key Insight

Looking back, RETAIN was developed during a time when digital serious games for healthcare were still emerging — highlighting the unique challenge of adapting a commercial fantasy engine into a medical education tool.

02 · Ideate

Transforming Medicine into Gameplay

We mapped the resuscitation process into a clear sequence of player actions mirroring real clinical decision-making. I designed the learning progression for the tutorial and three escalating scenarios, using progressive disclosure to introduce new concepts while reinforcing previously learned skills.

Level 1

Level 1 (Easy) — parts of the algorithm covered.

Level 2

Level 2 (Medium) — parts of the algorithm covered.

Level 3

Level 3 (Hard) — parts of the algorithm covered.

Technical Constraints

We designed intuitive learning experiences while working within the constraints of a game engine never intended for healthcare training.

Neverwinter Nights base engine gameplay

Gameplay screenshot from Neverwinter Nights, the base fantasy engine RETAIN was built on.

RETAIN game screenshot

A screenshot from RETAIN, adapted from that same engine into a neonatal training simulation.

From Protocol to Play

Insights from real-world neonatal training informed the wireframes, interactions, and final gameplay experience.

Mannequin-based neonatal training

Traditional mannequin-based training, the real-world protocol RETAIN was built from.

Wireframe

Early wireframe translating that protocol into an interactive sequence.

Final gameplay footage

In-game footage of the tutorial (Level 0), introducing players to the training scenario.

03 · Prototype

Building the Experience

Level 2 build

Mapping level procedures against the resuscitation algorithm.

Level 2 gameplay

Writing dialogue and structuring level progression.

Patient health UI

Designing an on-screen UI for common operating room monitoring equipment.

Gameplay detail

Designing interactive gameplay components, with options grounded in real clinical procedures and varied by scenario — adult versus neonatal patients, for example — to test the learner's knowledge and retention.

RETAIN Level 2 (Audio Sample)
Ivan Swedberg
04 · Test

Usability Testing

Regular feedback from neonatal specialists, classmates, instructors, and the project team guided iterative improvements to medical accuracy, educational effectiveness, gameplay, interface design, and scenario difficulty.

Instructor Feedback Notes (Mid-term)
RETAIN

This audio was edited from a longer recording for brevity. An AI voice filter has been applied to protect the privacy and confidentiality of my former instructor.

05 · Implement

Published Research

The project became the subject of a peer-reviewed research paper exploring the use of serious games for neonatal resuscitation training. I was proud to contribute as a co-author.

Media Coverage

RETAIN was featured by Global News on television and online, highlighting its innovative approach to healthcare education. View the feature here.

Clinical Collaboration & Testing

Developed in partnership with neonatal specialists and evaluated by healthcare professionals at the Royal Alexandra Hospital in Edmonton, Alberta, ensuring the experience aligned with real clinical practices.

Where Is RETAIN Today?

The original prototype laid the foundation for an educational initiative that continued beyond our team's involvement. The RETAIN concept has since expanded into further published research and a licensed board game used in neonatal resuscitation training.

Reflection: What This Project Taught Me About UX

Although RETAIN predated my formal education in UX design, it introduced me to many of the principles that continue to shape my work today: user-centered design, collaboration, and iterative problem-solving.

"Great design isn't about the technology — it's about helping people succeed."